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Designing Devices |  |
Product description From the ancient history of devices through the post-industrial-design era of touchscreens and gestural interfaces, Designing Devices presents keen insights on what it takes to design a truly great device. Topics covered include how to differentiate a device, interaction models, deciding what controls to have and where they should go, and how to design device feedback.
Table of Contents
PART I: DEVICE BASICS The History of Devices Device Components What Makes a Great Device?
PART II: CONCEPT AND STRATEGY Single or Multipurpose Device? Differentiators Common Product-Service Business Strategies Adding Value and The Buddha Nature of Devices
PART III: DESIGN Resources and Constraints Iteration Form To Screen or Not to Screen Resistive vs. Capacitive Touchscreens Interaction Models Controls are Choices Where The Controls Are Feedback Making Design Decisions What To Display The Emotional Life of Objects Why You Want (But Won't Like) a Minority Report UI
Epilogue: The Devices We Need
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